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Nickenstein BOD
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Posted: Mon Nov 11, 2013 8:46 pm Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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Blimey! That takes me back!
In memory all of these years I thought that was Sigourney Weaver!
It's weird how your brain munges ancient memories together. |
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stunt Sr. Admin
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XFire: dcoy20 Origin ID: stuntb0yFL Steam ID: d_coy20
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Posted: Mon Nov 11, 2013 10:06 pm Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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All this talk is making me hungry. *Goes to get box of Cheez-its* |
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-=EC=-Gimp BOD
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XFire: olderwomen Origin ID: Gimp63 Steam ID: Gimp63
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Posted: Tue Nov 12, 2013 12:27 am Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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Spacepotato wrote (View Post): | I've watched The Entity plenty of times. Early 80's naked Barbara Hershey? Yes please! |
Dude, she was hot... |
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drhouse5524 Retired
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XFire: c0rrupts3ct0r
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Posted: Thu Nov 14, 2013 12:41 am Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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thats pretty wicked, Nick.. That grass has some movement, lol..... Can i have that for my front yard? Having people pay me to watch it would be a good way to make some extra cash ... |
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Nickenstein BOD
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Posted: Thu Nov 14, 2013 3:05 am Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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Thanks, House! :D
The grass is still not quite right, yet...
Via further experimentation, I appear to have inadvertantly invented GlassCraft:
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Nickenstein BOD
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Posted: Fri Nov 29, 2013 5:54 am Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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HUZZA!
Whilst you odious/gluttonous American twats stuffed your big stupid faces with delicious turkey and yams, I worked through the night to make my game look a bit better (sadly, I had no turkey. Or yams) ...
May I present to you (drum roll) grass that almost actually fucking looks a little bit like grass: -
(PS - Happy Thanksgiving, chaps!) ;)
EDIT - (The keen eyed among you might spot in the middle of the image that I attempted to make a turkey-shaped-object draped in an American flag. That was my way of joining in with the Thanksgiving celebrations.)
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Artorias BOD
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XFire: knightartorias Origin ID: knightartorias97 Steam ID: knightartorias
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Posted: Fri Nov 29, 2013 3:15 pm Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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Perfectly designed. Appeals to both the refined and skillful English and the fat and overstuffed Americans. |
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Nickenstein BOD
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Posted: Sat Nov 30, 2013 4:09 am Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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Precisely what I was going for, Arty! ;D
(Also, the blury effect is a pixel shader I wrote yesterday to emulate the depth of field effect you get with a camera trying to focus on an object in the centre of the view.) |
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Spacepotato BOD
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XFire: windyshrimp101 Origin ID: SubatomicPotato Steam ID: windyshrimp101
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Posted: Sun Dec 01, 2013 4:42 am Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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Looking good, my friend! |
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Nickenstein BOD
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Posted: Sun Dec 01, 2013 5:18 am Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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Thank's man!
bit by bit, I'm getting there. |
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Nickenstein BOD
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Posted: Sat Mar 22, 2014 7:08 pm Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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So, this is what my game looks like now.
Feast your eyes on some robots building the wonkiest fortress ever! ;D
I'm all burned out from too much non-stop programming now. I'm taking Sunday off to do nothing but get drunk, play games & masturbate. Actually, forget about the playing games part. |
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stunt Sr. Admin
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XFire: dcoy20 Origin ID: stuntb0yFL Steam ID: d_coy20
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Posted: Sat Mar 22, 2014 9:14 pm Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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Lookin marvelous. I see you've tamed the grass down lol. I have but two words for ya. Play Tester. |
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Nickenstein BOD
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Posted: Sat Mar 22, 2014 11:50 pm Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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Thanks, Stunt! :)
stunt wrote (View Post): | I have but two words for ya. Play Tester. |
Yeah, man! As soon as it's in a playable state I'll hook you up!
(Same goes for anyone else who would like to get involved with testing.)
Here is a robot building an exceptionally wonky bridge!
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Spacepotato BOD
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XFire: windyshrimp101 Origin ID: SubatomicPotato Steam ID: windyshrimp101
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Posted: Sun Mar 23, 2014 12:31 am Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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I'm liking what I'm seeing, Nicky! Just a quick question. Is everything built by the robotic lackeys in the game going to wonky? Is normal building a premium DLC? Haha I jest! |
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Nickenstein BOD
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Posted: Sun Mar 23, 2014 1:09 am Post subject: Re: ALL GLORY TO THE INFINITE FULCRUM CUBE! |
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Pre-order today for the non-wonky asset-pack!
Some things are wonkier than others. The wonkyness is a visual indicator of structural stability. (with the added bonus that it looks really cool.) |
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